Oct 17, 2006, 10:59 AM // 10:59
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#22
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Ascalonian Squire
Join Date: Oct 2006
Guild: Can't remember
Profession: A/R
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To sort the problem of if you switch guilds it could be entirely different to a guild. My idea is that there is a seperate window for your house with access to your house and if you want to invite anybody into your hous e.g. key could be ctrl+g. Then when you enter house you see 'housekeeper' talk to him and he offers whether you would like to change house, rent a house, furnish your house etc. When you rent a house it automatically comes out of your savings in your bank so if there is none there at end of every month then you get a warning message. If you fail to comply to warning message you get evicted. If you get evicted 3 times within 4 months then you may not get a house again until another 1 month has passed.
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Oct 17, 2006, 11:54 AM // 11:54
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#23
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Ascalonian Squire
Join Date: Oct 2005
Location: Sunny Australia!
Guild: Terminal Ferocity
Profession: E/Mo
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hehe, Id be up for a house or simuliar personalisation like this.
It would add a whole new aspect to the game!. You could invite people as "guests" to visit your very own personal "Inn", with your prized armour and weapon's on display, and
whatever "Inn" upgrades you have purchased.
Within GUILDS, could be "INNS" , or "TEAM INNS" with the option of adding a 4-6 people, who are in even more personal and frequent contact then Guild Members...
It would be the entire process of expansion such as GUILD-ALLIANCES-FACTIONS, in reverse........... FACTIONS-ALLIANCES-GUILDS-TEAM INNS-INVIDIDUALS.
Divisions can be created not only in the context of greater expansion ,but in reservse for even SMALLER and personal divisions.
Personally i really dig the idea of spending time in a "1 on 3" or or even 1 on 1" meeting
When your just too buggered to play, but really feel like kickin back with some chit-chat, showing off, exchanging ideas and challengeless exploration.
LOVE IT !! .
Last edited by Blu_onyx; Oct 17, 2006 at 12:07 PM // 12:07..
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Oct 17, 2006, 11:56 AM // 11:56
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#24
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Prophets of Dhuum[wii]
Profession: W/
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/unsigned
You want houses and furniture buy Oblivian. The storage size was put there for a reason, these problems were the same problems as in Diablo2 and the programmers reasons for that decision are viable here. the storage space is there because they want us to make decisions about what to keep and what to throw away. Can you imagine how much lag would be generated by having characters with 10k+ items littering their accounts? Actually Im just 'supposing' that would create lag, but I'm 'assuming' that account information is kept by Anet to ensure hacking isnt possible.
OMG - the words 'supposing' and 'assuming' in the same sentence on an internet thread. I can feel the flames and hear the trolls already.
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Oct 17, 2006, 12:18 PM // 12:18
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#25
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Ascalonian Squire
Join Date: Oct 2005
Location: Sunny Australia!
Guild: Terminal Ferocity
Profession: E/Mo
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Oblivion sucks , whats the purpose of customisation, without another living person to witness it ?.
For me it's not about storage so much as it is the novel idea of having you own customised location.
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Oct 18, 2006, 12:17 AM // 00:17
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#26
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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/signed
I'm sure for cantha at least that the emperor or either faction would be glad to offer you a house for saving the world. Maybe the dwarves could give you a place in Droks in tyria. Though mainly I just want it for more storage. I'd be just as satisfied with an armour storage page at the xunlai. Or a separate xunlai page for each character (that all your characters can access) rather than all characters sharing just the one page. Though having a house seems like it would be like having a one man guildhall...
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Oct 20, 2006, 12:41 PM // 12:41
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#27
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Academy Page
Join Date: Oct 2006
Location: UK
Guild: SNOW (GoW)
Profession: W/
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Quote:
Originally Posted by BSSuperman
/unsigned
You want houses and furniture buy Oblivian. The storage size was put there for a reason, these problems were the same problems as in Diablo2 and the programmers reasons for that decision are viable here. the storage space is there because they want us to make decisions about what to keep and what to throw away. Can you imagine how much lag would be generated by having characters with 10k+ items littering their accounts? Actually Im just 'supposing' that would create lag, but I'm 'assuming' that account information is kept by Anet to ensure hacking isnt possible.
OMG - the words 'supposing' and 'assuming' in the same sentence on an internet thread. I can feel the flames and hear the trolls already.
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Why would it create lag?
GW appears to follow nearly every other online game in that the world is divided into shards with maybe 3000 players max in each shard. (In Guild Wars they call them districts)
At the moment up to three thousand people have access to their storage at any one time in one shard alone.
When you go to a Guild Hall it's a more limited number of people in a much smaller shard.
Really the difference between a house and a Guild Hall is the size of the map and the number of people allowed to enter, but essentially it's the exact same shard space.
Customizations to the space can be implemented exactly the same way it's implented in our character's choice of armour, etc. You get to put maybe 50 to 100 things on actual display, and the rest is just accessed like at the storage either through a housekeeper or different chests.
I really don't see the problem.
I love the idea of picking personal places that you like, a cave here or a dwarven cottage in a secluded mountain there, but of course as soon as you walk through the door, your 'house' would be in a shard on the housing/guild hall server.
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Oct 20, 2006, 03:03 PM // 15:03
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#28
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Prophets of Dhuum[wii]
Profession: W/
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OK I did say I was assuming - but Im not talking about how many people are in a given area or district - Im talking about the amount of space that your account will end up taking. Item information and graphics allocated to an account? Accounts with 10,000 items? Id have thought that that would cause some kind of surcharge on the servers.
If Im wrong Im wrong and in no way do I pretend to be an expert in these things. However, I do stand by my original comment that the storage size is limited for a reason. - Its a choice thing
Your idea about the doors in mountains to caves or cottages etc is a good roleplay idea.
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Oct 20, 2006, 04:55 PM // 16:55
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#29
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Ninja Unveiler
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
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/not signed
Gw does not need houses.
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Oct 20, 2006, 05:09 PM // 17:09
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#30
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Lion's Arch Merchant
Join Date: May 2005
Location: Houston
Profession: A/Rt
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Quote:
It is my personal opinion that Gw does not need houses.
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Fixed.
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Oct 20, 2006, 05:33 PM // 17:33
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#31
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Frost Gate Guardian
Join Date: May 2005
Location: Quebec, Canada
Guild: Québékers Alliance
Profession: Mo/N
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Quote:
Originally Posted by Omega X
/not signed
Gw does not need houses.
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Off course you are the best placed person to know what the game needs and doesnt
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